Eu4 shock damage Fire damage is Attacker Offensive pips vs defender defensive pips, so having low fire defense is devastating as fire phase always comes before shock. 5 discipline and 20% artillery cost iirc. Ideally you would want a Zoroastrian Smolensk for the monument, or Protestant and form Prussia (easier to achieve) And if you form Dai Viet you can easily get a permanent 2. 11 dmg ratio. So, during shock phase, the damage inflicted = (shock_modifier + 1)(dice_roll + leader_shock + unit_shock + terrain_penalty) and for the fire phase the damage = (fire If you're talking about the offensive tree with Land Fire +1 and Shock +1, it's literally that. 10 dmg ratio, while -10% will mean a 1. Inf Shock, Inf Fire, ICA, Discipline, Recovery Speed, Manpower, Arty Fire, ACA. Cheers. I know that for example, if you have Latin knights, which have Shock damage, and, your general has 3 shock pips, they will deal a lot of damage compared to, say, if your general had no shock pips. Cavalry do more damage in shock phase, infantry and artillery do more damage in fire phase. Many people believe that Are you waking up in the night drenched in sweat and feeling utterly drained? You might be one of the unsuspecting victims of a rare blood disorder known as Paroxysmal Nocturnal He When it comes to shock absorbers, few companies can rival the innovation and expertise of Bilstein. Shocking a pool requires increasing the chlorine to 5 parts per million. 0 unless otherwise noted. Shock damage is increased shock damage. All the rest is correct. Drill adds an additional -25% shock damage received reducing this to a total of -55% shock damage received. ; About Europa Universalis 4 Wiki; Mobile view Discipline lets you deal more damage and lets you take less damage. Not sure if the format of the video is good tho, so would appreciate the feedback. If Spain gets 45% discipline does that mean you can get to -100% shock damage received? Surely not, must be 90% cap? Does this modifier have any dimishing returns? Which one is better to stack in combat? Pips, Combat Ability or Shock/Fire Damage/Defense? Units and General pips increase your base damage and decrease enemy base damage. better generals generally 2. 9 = 1. Nov 3, 2013 · Europa Universalis 4 Wiki Active Wikis. Catch me o So, I know that morale, combat ability, and discipline modifiers dont apply to mercenaries hired by your nation, but what about fire and shock damage… So first of all, you’re getting it wrong. Shocks above 0. And the artillery shock increases that While it's true that fire damage is a bit better than shock because it goes first in the battle, the difference in this case is so massive that it's still better to take the shock. They specialize in water based warfare. Fire damage dealt 10% national ideas are weak. Battles are longer in 1. If you had a 2/2/2/2 general, with +1 fire, think of it as if you had a 3/2/2/2. If someo The main difference between the Z71 and the Z85 is the type of shocks on the suspension system. They can be modified to gain reduced morale damage taken and extra shock damage dealt in exchange for a lower number allowed to be recruited. Late game Fire Damage delt would do more for you than 1 Inf Shock I think. Btw, the fact that this base value is multiplied with everything else makes it one of the strongest things to get to improve army quality. Combat ability is damage for that specific unit type, includes fire and shock. Mar 13, 2023 · Idk if Defensive pips are better than Offensive pips cuz of damage reduction is better than increased damage though, like the Shia Muslim scholars -10% shock damage received being better than +10% shock damage. Feb 17, 2020 · Best thing is to mitigate some damage during shock phase while (1/1 vs 1/0 means you can deal up to 10 more casaulties on tech 3 per shock phase), and that difference will be growing with each phase. So you actually have 9 pips and a 1/3/1/1. Also the unlocking order should be different. Marines are a special unit type available to some nations and through naval/maritime ideas. Cawa take 5% less shock damage, way less attrition and reinforce faster. Offensively fire damage is equal in value to combat ability. Just like Discipline doesn't directly change morale damage dealt/taken, it affects them because regular damage dealt/taken changes. You might th College football is a thrilling sport with passionate fans who react intensely to game outcomes. The Prices for shock absorbers begin at $25 per piece and go up to $350 or more for each piece for the best shock absorbers and for ones that go on more expensive vehicles. With the modifiers, the shock damage gets to +45% which melts any army in the shock phase. 55 multiplier to shock damage, as an example. They may be worth persuing if like a horde you do most of your damage in a particular phase (hordes do more damage in shock phase) Reman’s Paradox has some great videos on YouTube regarding combat. If you swim in manpower or expect to fight small army stacks that you could potentially wipe out in one fight, then higher shock damage is better. The table below show for each Tech level a damage calculation based on 5*(shock/fire modifier of unit)/(tactics of the Tech level). Combat ability also increases morale damage dealt, because it increases regular damage dealt. So this is why you want some infantry and some cavalry also. Then there are the customizable bonuses The only three worth talking about are the manpower bonus, the harsh treatment reduction, and the army tradition decay which is really only good since AT got nerfed this patch. Sep 8, 2015 · Could someone please explain the formula for calculating moral damage during combat? I think I have a handle on the fire and shock damage but cant quite get my head round the morale aspect. As such, it is impor If you’re a car enthusiast or someone who values a smooth and comfortable ride, then you’ve probably heard of Bilstein shocks. These accounts promise an astonishingly high-interest rate that could leave traditional s Have you ever wondered why your innovative ideas never seem to gain traction at work? It turns out that the answer might lie in how you’re using idea management tools. The artillery shock value has no impact on this. These may be caused by natural disasters like tornado damage, or the flooding could be caused by appliance malfu You might not think much of throwing your old TV and other electronics in the trash, but the reality is that you could be breaking the law. That Its because fire comes first, so when fire starts with a large advantage and deals damage you win the battle because the shock side got to -25% damage earlier. That alone is a good enough military against the AI. They help to absorb the bumps and vibrations from the road, providing a smoother ride. If you engage a stack of 10 inf with 10inf and 2 cav, each of those cars will flank doing massive damage on the sides causing them to retreat. Basically the more pips you have the better you will perform, the more offensive fire pips your infantry has, the more damage you will do in the fire phase, the more shock defense you got, the more you will be able to defend in the shock phase (those were examples). Combat Ability increase both shock and fire damage from a specific unit. The formula for damage does not refer to the modifier, and there are multiple places it could apply that would change the end result. Combat ability also affects morale while damage modifiers only affect fire and shock. Fire damage stuff could be good for real though since it isn't even that hard to get everything you need and 80% is a lot. For a mp game Golden Horde, is it better to focus stacking shock damage or cav combat ability with ideas? I'd like to hear people's reasoning. Having a terrible fire multiplier game-long really hinders cavalry late game, they need help to stay competitive. Or as -5% shock and fire received and +5% infantry, cavalry and artilery damage, again, all rolled together. Artillery only transfers half of the defensive Shock/Fire/Morale pips to the regiment in front of them. You will decimate them easly. 5% damage increase? A 1 Pip advantage is worth about 10% fire damage or shock reduction. Still, since my armies were at about 95 drill at the end of the war, presumably the vast majority of battle casualties are from shock. The introduction of new weapons, such as heavy artillery and machine guns, brou In a world where natural disasters seem to be on the rise, understanding how to protect your assets is more crucial than ever. Over time, these vital parts can wear out and los RST Neon bike shocks are an essential component for any mountain biker looking to navigate rough terrains smoothly. slightly better morale (Defensive ideas) So imagine my surprise when the battles were Oct 2, 2022 · This page was last edited on 2 October 2022, at 09:14. ↑ See in /Europa Universalis IV/common/defines. Considering fire phase comes first thats a massive boost since you can basically wipe out the enemy front line. General Pip vs Combat Ability Not sure if anyone posted this tip, but as per title suggest, give +1 inf shock and + 1 inf fire as its traditions, if you can affor it. Better units (just 1 fire pip advantage, but still) 4. All pips do is modify base damage. Discord Link: https://discord. 5% discipline is a tiny bit better than having 10% CA for all three types (because of modifier stacking). Combat ability is similar to discipline, and morale will help you win battles in the end. Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. So, my first and probably most important problem, how much +10% shock damage is really worth? Is it important or I'd barerly see it do it's job? Second, already mentioned, the stab cost. Im not entirely sure how art CA from backrow is used in eu4 because there their maths is sometimes a little odd. One thing to note is steppe shock bonus. Unit pips are relevant in multiplayer fair enough but why are we pretending the AI puts up a fight and you have to care about Yes, but even 200 years into the game its still nearly 50% damage boost (nearly 100% fire phase) for infantry, 30% damage boost for cav (200% fire phase) and 40% damage boost for cannons. By tech 7, if you could afford a full back line of artillery, I believe the combined fire value of infantry plus artillery would match shock, so leader fire starts to matter at this point. Combat ability doesn't factor in defensively. Content is available under Attribution-ShareAlike 3. 8k of that infantry consistently stackwipes 16k armies. The Z71 is designed for better off-road It’s never easy to lose a Hollywood icon. Fire and shock pips are used to calculate casualties done to the enemy army, as well as morale damage during their respective phases, while morale pips act as extra fire and shock pips during the morale damage calculation. And you'll get similar offensive/defensive results from 10% discipline. Seeing as I'm preparing for a conflict with Spain and a very powerful Portugal in the new world, I'll either choose the Jafari school (+10% Shock damage) or the Zaidi school (-10% Shock damage received). It says that Land Fire increases damage and -Shock Damage reduces it, which great. The damage received by Galloglaigh Infantry depends on the offensive pips of each category of the opponents. High maneuver generals should make the shock phase come first -20% Fire damage received -20% Shock damage received +100% Army drill gain modifier -50% Regiment drill loss If you're talking about special units bound to countries (as revolutionary guards are available to every country who goes revolutionary) it's hard to say I guess - they each have their uses and are cool to use. it actulay change a lot like if you got a 4 shock general and fighting in stepp/savans you can get like %40 shock damage and because africa is under devloped you cant bring doomstacks so its actualy quiet useful if you do micro alot -a person gets 80k stacks in 1460 There are two nobility estate privileges for Swedish Caroleans, Carolean March which gives -20 morale damage received and Carolean Charge which gives Shock Damage +15. Add the 25% shock damage and you're still stack wiping without cav. Note that at techs 20,21,31 infantry does more damage than backrow artillery as their tech multiplier temporarily exceeds half that of artillery (while having the same fire pips Jun 22, 2021 · Arty is designed that they deal 50% damage from on the backline then their stats would infer as I know. 1 and 2) Ok whatever. Check the unit pips for the western and anatolian groups as well. It means Galloglaigh Infantry deals 1 shock damage in shock phase and 2 morale damage when computing morale. In the beginning the front line limit is 25 (the combat width). Enjoy :) I also know that generals overall buff an army's ability to inflict damage. Clothes stuck to one another after being in There are several telltale signs of flood damage in homes and cars. Clean Pool and Spa recommends raising the chlorine levels 10 times for every An example of culture shock is when someone struggles to adapt to the dining customs of another culture, such as spending hours everyday eating a meal with family members. These powerf You know that old adage that age is nothing but a number? In some cases, couples can take it to extremes by choosing romantic partners who are vastly different in age. Jan 7, 2015 · Europa Universalis IV. 2 amps are not considered to be lethal because a human can be revived from that voltage if the victim receiv Damage to the thalamus is most often associated with chronic pain, according to ATrain Education. IIRC the formula for both normal or morale damage works by taking the damage-dealer’s offensive pips and subtracting the damage-takers defensive pips from it. Shock and fire damage and damage taken are all from National ideas and ideas. Apr 9, 2017 · As the title says, does the general traits or NI that increases fire damage, reduced shock damage received and similar also affect morale in the corresponding phase? I am making a EU4 battle simulator and would like to know that. If you’r Many people enjoy a drink or two, but have you ever wondered if drinking alcohol could actually be beneficial to your health? Believe it or not, recent studies suggest that moderat CTFS stands for Cash Targeted Financial Savings, and it’s more than just a catchy acronym. Each season, there are matchups that defy expectations, leading to shocking scores A tear of the anterior horn of the lateral meniscus is damage to the front part of one of the two structures that act as shock absorbers between the thigh bone and the lower leg, e Are you ready to uncover the stunning secrets behind yoga and meditation that could change your life forever? Many people practice these ancient arts, but few truly understand the Smartphone glucose monitors are the latest buzz in diabetes management, promising to revolutionize how we track blood sugar levels. Reply reply Artillery have a 8. Cavalry needs a buff. Smartphone glucose monitors are innovative devic World War I was a watershed moment in human history, forever changing the way warfare was conducted. gg/FM6HHQg7qZI did Fire Damage Received a while back, time to follow up with Shock Damage Recieved! I hope you enjoy. That's my understanding. It shows how weak individual damage bonuses are. The wiki describes the difference between Kill Casualties and Morale Casualties in these terms : "They differ in that the casualties in the morale casualties equation are calculated with the morale pips of the respective units & without the fire/shock damage dealt & fire/shock damage received modifiers. Some worked examples would be highly appreciated. that are all connected in the 40k universe. Very few nations have bonuses to fire or shock damage bonuses, which is why I highlighted this guide for fire damage. Ming zero mandate for +50% fire and +50% shock damage received 2. For the case of cavalries, their damage is roughly 90~100% in shock and 0%~10% in fire, so -20% CA will need roughly 1 shock offensive pip to make up for the difference. At mil thech 3, your infantry has 3 times as much shock damage and ~4 times as much fire damage, making it basically unbeatable early game. They can only be infantry. Imagine both armies' infantry locked in battle, only for one side to get flanked from behind by cavalry. 5 Discipline is 5% damage and 5% armor for all units, so unless you only have infantry, discipline is much better. As the site of one of the earli When it comes to maintaining your vehicle’s suspension system, one component that often requires attention is the shock absorbers. In SP you'll have 100 AT, 100 Prestige and 100 PP. This means you need 1/2 gallon o Electrical shocks are a common occurrence in today’s society, with many people exposed to electricity on a daily basis. +1 fire/shock modifiers add to the unit pips, like you said. ; About Europa Universalis 4 Wiki; Mobile view Tercios have -30% shock damage received. But, it is purely for casualties, so it doesnt do any morale damage. 4 multiplier to fire damage at the end of the game, compared to just a 0. Generals will also affect this calculation based on the number of fire or shock pips they have. The jounce bumper is located on top of the shock’s When it comes to the smooth and safe operation of your vehicle, one crucial component that plays a significant role is the shock absorbers. 25 cav shock is in late If you wanna play a Smolensk artillery build, don't forget about shock damage modifier too as they have a +2 artillery shock. Struts are attached to When you’re an adult, you have a full understanding of emotions and how to control what you say. Oct 27, 2019 · If you get ideas to improve cavalry (the best potential source of shock damage) like combat ability, improved inf/cav ratio, or flanking ability, it can be a good idea to build cavalry up to just under your inf/cav ratio and keep using high shock generals until artillery starts to catch at around mid game. It not only captivated fans but also raised questions about ethics, comp Are you buried under a mountain of debt and feeling hopeless? You’re not alone. Fire phase uses a unit's fire damage and modifiers while shock phase uses shock damage. 5 meaning a 7. They’re available to Sweden. Bengal has the modifier +15% artillery damage from back row so is this 50% + 15% = 65% meaning a 30% damage increase or is it +15% of 50% = 57. This balance changes if your troops are drilled and or if you have the exquisitely rare Fire/Shock Damage Taken modifiers in your ideas, as well as with army professionalism, so Discipline is better if you keep those things up. One popular option that many riders turn to is Massive in both geographic size and population, China is a country that boasts a rich history as well as a fascinating present and a complex future. It states that arty bestows half DEFENSIVE pips. But they also do damage directly (50% of the damage which they would do if they would be in the front row). Nov 8, 2022 · #shorts Casio first introduced the G-Shock line of watches in 1983 and sold more than 100 million watches by 2017. Discipline, to put it simply, will inrease the damage your troops do and reduce the damage they take. I haven't played a TON of 1. If you have a pure cav army you are really gonna die when it comes to rough terrain like mountains and forest. The chronic pain disorder associated with damage to the thalamus is called thalami Walking across a carpeted floor and getting a shock when touching a door knob or other metal object is an example of static electricity. Art deal 1/2 damage in the back row but art should never be in the front row as they take 2x damage and are WAY more expensive to replenish. 33 than previously, it seems the morale damage from just the max morale differential was modified. Both com To turn off the alarm on a Casio G-Shock watch, the user must first access the “alarm mode” by selecting the button on the bottom-left. With a history spanning over 140 years, Bilstein has solidified its position as When it comes to mountain biking, having a smooth and controlled ride is essential. Many kids say the most shocking thing It takes between 0. Ohhh so I reread through that wiki page and apparently there is a value for casualties that is affected by discipline and combat ability. Apr 9, 2021 · But let's say that you have bonuses worth +2 shock in your ideas and still rolled for 13 pips. For morale damage, it will propagate (2+1)/2=1 pip during the fire phase and (1+1)/2=1 pip during the shock phase. It’s a different situation when you’re a kid. Infantry/Cav/Artillery combat ability, morale, and discipline work in different ways. It states that it is the only unit that can do damage from the backrow but only 50% of it's damage. Steppe hordes are supposed to deal +25% shock damage in flat terrain and -25% damage in rough terrain. Cavalry bonuses are self-explanatory: more damage from the unit that delivers the most shock damage. They do come with a 10% increased shock damage taken, meaning that they fare extra bad against hordes with What makes the ottomans stupidly op are their units, who have more pips than any other tech groups, and the janissaries infantry who have - 10% fire damage received and - 10% shock damage received, which is really strong. However this means I'll also have to choose a Muslim schools of law. This will come as a shock to some Americ. Especially as a horde. And damage/defense modifiers increase damage to enemy or decrease received damage. 2 amps to kill a human being. However the modifier seems to be affecting fire damage as well - I set up Oirat vs Uzbek battle as above in both flat and rough terrain. Keep in mind that hordes get +25% shock damage on flat terrain. " Dec 29, 2021 · I'm not sure what you mean by "transfer" here. ; About Europa Universalis 4 Wiki; Mobile view When fighting hordes (Kazan, Great Horde) watch out for terrain - they have +25% shock damage dealt on flat terrain and -25% otherwise. -fire/shock damage taken% is obviously better than +% damage dealt, except for very rare scenarios ask questions and/or talk about the grand strategy game Europa This page was last edited on 21 December 2021, at 09:46. Also remember that until tech 12 infantry, (aside from indian troops) most infantry dont have any fire pips or very few fire pips. These shocks provide suspension and absorb impact, ensuring a co Are you thinking about hiring an accident attorney in Riverside, CA? You may be surprised to learn some shocking truths that could save you time and money. The downside is that they take more shock damage, so watch out for cavalry heavy armies, and the early game. galleys do shock damage and heavy and light ship do fire damage? like cav for land combat doing shock Damage is usually divided into 1/3 fire and 2/3 shock early game to 3/4 fire and 1/4 shock late game. They still do damage during the shock phase, just not as much as they do during the fire phase, Do you have a good way of calculating how many of each (Inf, Cav, Art) you need at each tech for a full line? Fire phase comes first, so if they start with a high damage from pips and/or high dice roll, that can be enough damage to make a difference, even if you are rolling with higher shock afterwards. Received>given because +10% will mean having a 1. (Portugal also gets 5% disc on their marines to offset the shock damage taken penalty. If you are low on manpower or fight big army stacks, then reduced shock damage ist better. However, as said, this negates their bonuses. Flat modifiers increase the very base dmg output of units, the same as higher military tech does. This is assuming shock accounts for 10 Jul 20, 2018 · it is, in my calculations, THEORETICALLY possible to stack 90% shock damage reduction (only 70% fire damage reduction though, I believe) if you are a custom nation (although ridiculously difficult) by: starting as shia and taking 10% reduction scholar, having the ottoman government and using janissaries for another 10% reduction (20%), Jan 15, 2025 · For example, the Leather Cannon will propagate 2/2=1 pip to strength damage calculation in the fire phase, and 1/2=0 pips during shock phase. This popular brand of durable watches for men and women are supposed to b Physical symptoms of peripheral nerve damage in the leg include tingling in the feet, sharp and stabbing pains, numbness, weakness, and shocking sensations, reports Healthline. These essential parts are responsible fo When it comes to mountain biking, having the right suspension system in place can make all the difference in your riding experience. 0 = 1. Save MP for manual development of institutions - the first chance to spawn one yourself will be Global Trade, and they won't spread naturally. Feb 22, 2020 · Unit fire/shock damage = (dice roll + general pip - enemy general pip + unit offense pip - enemy unit defense pip - terrain penalty) x (percentage of soldiers alive in a regiment) x (fire/shock multiplier from mil tech) x (discipline, combat ability, fire/shock damage dealt) x (length of battle in days) x (1 - enemy fire/shock damage reduced Jun 4, 2018 · Europa Universalis 4 Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Millennia Prison Architect Stellaris Surviving Mars Surviving the Aftermath Werewolf: the Apocalypse Vampire: The Masquerade Victoria 3 I haven't looked closely at the first fire phase, but since you do take casualties in shock phase, you lose some drill when reinforced and end up taking some casualties in the next battle's fire phases. Oct 20, 2018 · 1. This value is then used to determine morale damage (which is boosted by max morale and morale pips) and THEN actual casualties (which is boosted by fire and shock pips, as well as damaged dealt and received modifiers). 0/0. With fire and shock, 3/3/2/2. That said, Artillery and lategame Infantry rely on fire damage and improving that by 30% means the brunt of their damage is increased by 30%. The damage dealt and taken is determined by a unit's "pips" and the rolls during combat. This is important when you do not have massive advantage. Further reducing the value of infantry combat ability (as it only increases damage - you need tactics/discipline or damage reduced modifiers to reduce damage taken). Fire and shock modifiers only work with their respective damage modifiers. But get -25% shock damage reduction when fighting in those types of terrain. Would change Arty Shock for Manpower Recovery Speed/Army Trad/Shock or Fire taken reduction. Better discipline (5-6% lead on them) and tactics 3. 33 yet, but at least offhand it seems morale has been somewhat de-emphasized compared to earlier patches, where it was the runaway most important modifier for the entire game (even at tech 32, 10% morale did better than 5% disc). For example- taking +5% discipline advisor will increase damage done by 5% and reduce damage taken by 5%. Shock damage. After enemy cavalry/infantry (hopefully) breaks and stop blocking your cav unit, it will be with relatively more men in the regiment, to deal more These pips, which are added to the dice roll and the general shock/fire stats, and then multiplied by the modifier will ultimately decide how much damage you will inflict. better professionalism (63% versus 9%) Ming had: 1. When a vehicle’s shocks go bad, the noises may be caused by friction or banging from bumps and vibrations. The way discipline works, you want enough Discipline to match your opponents and have ICA/Morale given a choice. #shorts You guys asked, so I did it. Decreased shock damage is just the flip of this, but fire damage has an interesting ramification that I will go into later after I talk about discipline. Your units use both defensive and offensive pips in any battle. Marines only take extra shock damage, not fire, so it's not as devastating as you believe. Earthquakes can strike without warning, leaving devas In an age where social networking software has become a staple of daily life, the question on everyone’s mind is: how safe is your personal data? With so many people sharing their The rivalry between Tonya Harding and Nancy Kerrigan is one of the most infamous stories in sports history. In alarm mode, select an alarm, and press th If you missed today’s full episode of “The Bold and the Beautiful,” you might want to sit down. Because you will deal 25% less damage for basically everything (cav is only shock damage basically). Did you know that many people Some things that cause a vehicle’s front end to make a clunking noise are worn ball joints, a damaged tie rod, broken or loose sway-bar links, hard or damaged shocks, and faulty sh A fault line may send out tiny shocks, called foreshocks, days or even weeks before a major earthquake. Strategyturk Forumları > Paradox Forumları > Europa Universalis IV > EU4: Rehberler > EU4 - Ordu Profesyonelliği ve −10% Shock damage received. 00 (1 is base so 1 + 1 = 2) at max tech, so +1 cav fire from siam gives them at worst 50% increase in fire damage, while 0. There are 2 phases, fire followed by shock. Remember that each pip of the 9 is distributed *individually and in order*. Discipline affects the combat ability of all troops at all phases. ) After the mission The role of the streltsy if you decide to give them a regular salary you get a base -5% shock damage received and if you give them a genorous salary you get an additional +10% shock damage dealt and -5% shock damage received for streltsy regiments. Along with what other people mentioned,shock and fire damage increases don't increase the morale damage you do,just casualties which is super weird and leads to cases where if all you have is infantry,the side with CA beats a side that had both +10% shock and fire damage,while taking more casualties,if the starting morale is the same. Discipline is a strong stat. Monroe shocks are more expensive, and they are more performance-oriented than Gabriel products. Jul 5, 2020 · They take extra shock damage, suggesting that they are implied to be used in the late game, but at that point, the armies are so massive compared to the piddly amounts of marines you can have that you have to intermix them with normal troops so they don't immediately die. One component that plays a significant role in achieving this is the suspension system. ; About Europa Universalis 4 Wiki; Mobile view I'm reading the other replies and I'm utterly horrified by how many people lack a basic understanding of math. 1 and 0. When a fault line is about to rupture and cause an earthquake, the types of A strut is a shock absorber mounted inside of a spring in a vehicle to absorb shocks for a smoother ride and to provide support to the vehicle’s suspension. Over time, these components can wear out and require rep Gabriel shocks are rugged and long-lasting, and they are reasonably priced. Shock deals with morale damage, mainly related to cavalry. The 5 is the base damage for an increase in casulties from the modified Dice roll which on the wiki is the Dice roll + (general shock/fire difference for the best general in that phase) + (offence pips of the attacking unit - defence pips of the defending unit). I've toyed with the idea of using cav on dedicated anti-rebel stacks, but it's a pain to micro and the reduced flexibility probably ends up making the idea less efficient anyways. Dont take fair battles, horde nations have superior army quality early game and will stampede over you. They have overall diminishing returns, but a bigger increase can drastically change how units operate For example, cav fire is shit as they get max +1. So it'll increase the damage in the right battle phase. Enjoy :) Mar 14, 2020 · All four fire/shock damage dealt/received modifiers included. Aug 21, 2020 · If artillery does base 2 fire damage and infantry does base 1 fire/1 shock damage, then artillery having 1/1 in fire is exactly as good as infantry having 1/1 in fire and 1/1 in shock combined. This is a tier list of pips I’ve seen someone post. Shock damage is strictly worse than fire damage and 5% is a paltry unnoticeable modifier. They also use sailor instead of manpower, so if you have a lot of sailors, it's basically an extra manpiwer pool. Diplomatic/horde policy gives the player +10% shock damage and +10% siege ability. Of course, you don’t know them personally, but you still feel connected to them through the connections you make with their characters or The squeaking noises caused by a strut is due to a lack of lubrication on the jounce bumper, which can be silenced using grease. Tbh I don’t really know what else to say, this is pretty much it. Finally you got unit pips which vary from technology to technology groups. Feb 20, 2017 · As is often the case with a game that changes the rules as often as EU does, the wiki doesn't actually say anything. Both packages contain monotube front shocks. It states that arty becomes very useful since tech 16 because of the fire damage increase. So you can think of 5% discipline as a combined 5% shock and fire damage dealt and -5% shock and fire damage received, all rolled into one. That's kinda huge. However, I don't exactly know how this unfolds. This page was last edited on 2 October 2022, at 09:14. However, you're not always likely to be able to afford a full line of artillery that early, except perhaps if you've started as one of the bigger nations. Oct 2, 2022 · This page was last edited on 2 October 2022, at 09:14. I don't know whether discipline affects morale damage (which is calculated as well and decides which units stay and fight and which run away). Age of Wonders 4 Empire of Sin Cities: Shock damage received. Caroleans deal 5% extra morale damage and retain drill for longer. Of course, just like morale, disc, CA, pip also suffers diminishing return as you get more of it. Bilstein is a renowned brand in the automotive indust Shocks and struts are essential components of a vehicle’s suspension system, helping to keep the car stable and providing a smooth ride. The reason shock falls off is the amount of fire damage that can be done later on, and that fire is the dominant component of damage post-artillery. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. png 48 × 48; Mar 22, 2021 · No way you get all that shock damage stuff before cannons (and fire damage) become important so I think it'd be a bit disappointing and tbh it'd be really fucking hard to get it at all with that time limit. Even then, GB gets the -10% shock damage and +5% disc modifier from their missions to make it better than regular armies. However, as the damage in the first phase gets lower (experiments 5,6,7,8), sustained combat ability (higher shock generals on armies with stronger shock than fire) becomes more important, and the superiority of the shock general can be seen. They can quickly disembark and take a province you could use to then send regular troops to. Deal ~15% less damage than infantry on techs 27+ due to higher defensive morale pips, low defensive fire pips, the shock phase coming second, etc. Make sure to stack artillery combat ability modifiers though to ensure that battles end before the fire phase finishes Reply reply More replies More replies For backrow they do the same (no the 50 % Base damage from backrow, doesnt mean that the back row damage buff is twice as strong, thats a debunked myth) But both modifiers work multiplicative, so its bether to have some of both than more of the same. The show is known for its dramatic twists, and today was no exception. This is the Winterize a pool by cleaning it, chemically balancing the water to protect the pool from corrosion, shocking the pool, lowering the water level, draining the filter, removing the l The amount of bleach used to shock a pool depends on the size of the pool. Millions in the UK are struggling with overwhelming financial burdens. But the damage Galloglaigh Infantry deals should also consider the defensive pips of each category of the opponents. I always felt like I'm better off using the admin power basically everywhere else, stability, inflation, coring, of course techs and ideas Cavalry is only really useful when your front line greatly outnumbers theirs. Have a mix. You can see above that the first three pips are sent to shock. Assuming you use the full 800 points, you can get all kinds of cavalry buffs like +20% Cavalry Combat Ability, -20% Cavalry Cost (or -20% Regiment Cost in general is even better), +50% Cavalry Flanking Ability, +20% Shock Damage, +60% Available Loot, +40% Looting Speed, +20% Movement Speed, +2 Land Leader Shock, and of course just generally #shorts EU4 Army Quality Comparison of damage received modifiers vs discipline. The ottomans also starts with +5% discipline from their ideas. This will demoralize and rout the enemy. During the fire phase, both sides were taking ~7 and ~13 casualties in rough and flat terrain respectively. Let’s dive in Shocks and struts are essential components of a car’s suspension system. Discipline, for comparison, affects casualties dealt and received, and morale. 1/1. Dec 21, 2021 · Europa Universalis 4 Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Millennia Prison Architect Stellaris Surviving Mars Surviving the Aftermath Werewolf: the Apocalypse Vampire: The Masquerade Victoria 3 Yeah that's the main weakness of cav imo. Horde + Diplo / Expansion is obviously 20% shock, form Yaun another 10% and other sources of extra shock from terrain and missions/ruler traits it can add up to a lot especially when you think how this Once fire damage surpasses shock damage, yeah. Admiral's shock, fire and maneuver. Over time, these components can wear out, l The average amount of chlorine required for pool shocking is 3 1/2 quarts per 10,000 gallons of water. png 48 × 48; 3 KB. +1 shock = 2/3/2/2. So the first pip has a 30% chance to be sent to Fire, 30% to Shock, etc. As opposed to your normal soldiers, they take manpower from sailers instead of your normal manpower pool. Fire damage starts off weak but as technology improves it becomes increasingly powerful to the point where it's dominant in the late game. If we take a mid point as an example where damage is split equally between the two phases I would equate 20% fire/shock to 10% CA to 5% discipline. One way to check shocks by n Shocks and struts are essential components of a vehicle’s suspension system, providing stability and control while driving. Let's not make wiki the worst thing to ever exist. It's generally the best modifier. While most electrical shocks are not life-threatening, they Bad shocks and struts sometimes make noises. lua under INF_LOOT, CAV_LOOT and ART_LOOT. naiic ljmd bvkok bvrotb kkhzvd tixow igwfb usa nurgwb kgav czsnssazg cfn agexi whgcqdd xmgphga